Saturday, 16 January 2010
Doom Engine code review.
Have you ever wondered how classic Doom renders a single frame? Then this is the site for you. Even if you are not a programmer or you are not into doom editing (to understand what a linedef or a sector is), this is still for you. You might enjoy the videos of the rendering of a single frame slowed down so that you can observe the order and see the effort it takes to render a single screen. It definitely makes me curious to download the source code of doom again and try to have a look at it for a second time.
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1 comments:
Very cool post :) I did a raymarcher in Blitz Basic awhile back; it was really fun.
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